Strong-Wagner Games
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Electronic
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Animals
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Fantasy
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Mechanic
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Acting
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Auction / Bidding
Auction: English
Automatic Resource Growth
Betting and Bluffing
Campaign / Battle Card Driven
Card Play Conflict Resolution
Catch the Leader
Chaining
Closed Drafting
Communication Limits
Connections
Contracts
Cooperative Game
Deck Construction
Deck, Bag, and Pool Building
Deduction
Dice Rolling
Die Icon Resolution
Drawing
Elapsed Real Time Ending
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End Game Bonuses
Events
Force Commitment
Grid Coverage
Grid Movement
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Hexagon Grid
Hidden Roles
Hot Potato
Income
King of the Hill
Legacy Game
Line Drawing
Line of Sight
Loans
Lose a Turn
Map Addition
Map Deformation
Map Reduction
Market
Melding and Splaying
Memory
Minimap Resolution
Modular Board
Movement Points
Multi-Use Cards
Narrative Choice / Paragraph
Negotiation
Network and Route Building
Open Drafting
Ordering
Ownership
Pattern Building
Pattern Movement
Pattern Recognition
Physical Removal
Pick-up and Deliver
Player Elimination
Player Judge
Point to Point Movement
Push Your Luck
Race
Re-rolling and Locking
Real-Time
Resource to Move
Role Playing
Roles with Asymmetric Information
Roll / Spin and Move
Scenario / Mission / Campaign Game
Score-and-Reset Game
Set Collection
Simulation
Simultaneous Action Selection
Single Loser Game
Solo / Solitaire Game
Speed Matching
Square Grid
Stat Check Resolution
Static Capture
Storytelling
Sudden Death Ending
Take That
Targeted Clues
Team-Based Game
Tech Trees / Tech Tracks
Tile Placement
Track Movement
Trading
Trick-taking
Turn Order: Claim Action
Turn Order: Pass Order
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Variable Player Powers
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Worker Placement with Dice Workers
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